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[PROJECT] Skarn - The Home of Quality WoW Modding

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Skarn:
Introduction

Welcome to Skarn. Skarn is a project where we are building a brand new world, based on the World of Warcraft game engine. We’re building the world by hand, and it’s accompanied with new races, classes, zones, dungeons, quests and more. Our world has a unique storyline developed from scratch by our team, it’s not related to Warcraft universe at all. Skarn is an open project, where everyone can join and contribute to different parts of it such as worldbuilding, server development, quest designing or lorewriting.Right now we are under a severe development and are looking for new contributors. If you’re not skilled enough or don’t suit our requirements, but you would like to participate in the development process, please contact us. We will see what we can do. However, you should have enough amount of time and a will to learn the modding basics. Don’t hesitate to ask if you’re interested in joining Skarn. You should also remember that Skarn is a legitimate and serious project, in which only passionate and dedicated people will be accepted during the recruitement process - unlike most expansion ideas. Skarn, will continue progress and is extremely strong in its design and its members. Therefore we can guarentee this project will not fail, will not "drop/collapse" or have any major issues. The project will take a long time to complete, but we have do have a solid structure and therefore the more people we have the faster it will take off.

We understand that it's really hard to make a fully custom world. That is why, we have plans of transfering our project with all the existing content into "a fan-made expansion for WoW" if something goes wrong with our current idea. However, I hope it will never happen  ;)

You can see that our thread doesn't have any screenshots or videos at the moment. We already have some content but we don't like the idea of posting WIPs. So, you have to wait a bit to see some pictures or videos. It won't take very long, so check this thread from time to time. Some lore and concept information will also come later.

Ancient Canyons Zone screenshots - http://modcraft.io/viewtopic.php?f=37&t=7477

I would also mention that we want to bring back large high quality modding and expand the modding process and that we are happy to help train a certain amount of people if we think they will be good enough in the future.

We also want to say "thanks" to all the developers on modcraft who are developing or developed any wow modding tools or posted some tutorials. Without you this project wouldn't be strarted. We're really glad to be a part of this board.

We're going to use modcraft forums as a base for all our activity. So, we're asking for providing us with a featured forum like it's done with Maruum project. Thanks.

Best regards, Skarn project team.

Contact us

Privately on Modcraft
E-mail: skarnproject@gmail.com

We are recruiting

Level Designer
Requirements:
Basic understanding of Noggit, and associated tools.
An idea of spawning models, and where they belong.


Plusses:
Have a project or some screenshots of your work to show.
Understanding of additional level design technologies such as alphamapping and light editing.


Server Developer
Requirements:
Fluent knowledge of C++, Lua or SQL.
Experience with World of Warcraft Emulation
Complete knowledge of MySQL software


Webdesigner
Requirements:
Flexible webdesign knowledge
Great skills using Photoshop or similar software

Plusses:
A running website to show off.

Quest Designer
Requirements:
Knowledge of how quests are designed.
Apropriate writing and grammar skills.
An ability to remember all aspects of our lore.

Plusses:
Experience in writing stories
Experience in quest design
Basic C++ knowledge

Dungeon Designer
Requirements:
Advanced knowledge of Noggit SDL usage.
Experience in working in different 3D editors such as Maya, 3DS Max, Blender or MDLvis.
Understanding the Texture Flow of WoW.

Plusses:

Some models to show.
Basic understanding of WoW model convertation.
Basic hex-editing knowledge.

Class & Race & Spell designer
Requirements:
Knowledge of DBC file editing.
Knowledge of SQL programming.

Plusses:
Experience in class/race or spell designing.

MPQ-Patch developer
Requirements:
Knowledge of the MPQ system in WoW.
An ability to keep huge amount of files in order.
Plusses:
Developer of MPQ software.
Samples to provide.

Community Developer
Requirements:
Experience as moderator on well-used forums.
Fluent English or Russian.
Well-written communicational skills.

Plusses:
Knowledge of Multible languages, especially German,Spanish or Russian.

3D Model Artist
Requirements:
Knowledge using 3DS, Maya, blender, or other great 3D manipulation Software.
Understanding the flow of World of Warcraft 3D models.

Plusses:
Have a final product to show.
Knowledge of using Blender with M2Mod plugins.

Lore writer
Requirements:
Experience in fantasy storywriting
Advanced language skills
Time to read the lore others wrote.

Plusses:
Some stories to show off

Voice actor
We are looking for X individuals who have experience with varied vocalization, accents, voices and sound modification software. You must be able to give an example of your work, be able to meet neccesary demands, own decent quality equipment and be able to adapt to new concepts/ideas.
You must be passionate, dedicated and not shy. We welcome anyone to try out for this post.

Plusses:
More thrilling gameplay

Big thanks to Elinora. We used her recruitment thread as an example for ours.

Ascathos:
How The hell would that even work:


--- Quote ---MPQ-Patch developer
Requirements:
Knowledge of the MPQ system in WoW.
An ability to keep huge amount of files in order.
Plusses:
Developer of MPQ software.
Samples to provide.
--- End quote ---

?!

That shouldn't even qualify as a job on it's own. Anyone with half a mind, some organization skills and enough hard disk space can do that. Also.


--- Quote ---Server Developer
Requirements:
Fluent knowledge of C++, Lua or SQL.
Experience with World of Warcraft Emulation
Complete knowledge of MySQL software
--- End quote ---
You asking for a lot there. You do know that ? Experience with WoW Emulation; basically says you are supposed to know (as you do not point to a specific emulator) arcemu, mangos, trinitycore, skyemu and several others as their api's differ (may or may not, for the most part). Get a bit more detailed. What exactly would it entitle. Boss scripts ? Entire re-writes ? Or simple editions to make it easier for your other groups ? I assume you get my drift.

Skarn:
MPQ editor was just a job for people who are not experieced in WoW Modding much. Just to let them have a chance to participate in the development. Besides, we plan a huge MPQ work which will require a lot of file operations. We're going to repack the entire client. I already have a file protection system, but the new one is supposed to be impossible to decrypt.

Speaking about emulators, we have Trinity. We're using 4.0.0 11927 exe as an engine for our works, so we need to take the opcode part of the source code from  diamond core and adjust it to the modern trinity version. When this part is finished we're going to do boss scripting and so on.

schlumpf:

--- Quote ---I already have a file protection system, but the new one is supposed to be impossible to decrypt.
--- End quote ---
When do people finally realize that you can't protect that data as long as the client should be able to read it?

Skarn:
I don't prevent client to read it. But the archive will be useless on other servers. It will just crash there. There's a lot of ways of protection beside using data editing. The system I'm talking about already works for at least 2 big projects.

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