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Tîntai
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Tigurius:
I used for MOBA the struct from the Taliis-Source I gave you and it worked more or less:
tharo:
Where u just ignoring the fields i was talking about? or how had u managed em ? I just dont know _whats_ the meaning of the "start index" und "number if indicies"
Tigurius:
MOVI. The StartIndex is the count of the faces before this MOBA and the nIndices is the Number of Faces which is used in it.(atleast that's what i put in there.)
tharo:
Hmm i also tought so, but the numbers had never realy fit. it always had been just "around" But anyway. if you tryed it if should work. thanks for than :)
tharo:
Okay thanks again Tigu. I just tryed it out and your infomation seems to be just right. WMO files seems to contains alot of surfaces that wont be used anymore. Thanks to the new infomation the whole rendering got a major plus in speed, logic and quality. thanks :)
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