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Neo - A WoW Development Suite

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Marlamin:
Here's a suggestion that would help me a lot.

Is it possible to make a seperate camera that looks top-down from a specific height to generate a 256x256 minimap tile for each ADT? I ask this because Blizzard often fails to update (or add) minimaps on PTR/Beta builds and I would like to be able generate my own. To be able to do this from CLI would also be awesome (though technically much harder to implement).

Tried to do this in the WoW client at one point, but seeing WoW always has a certain perspective that doesn't work very well.

I'm sure I could add it myself with a lot of hacking but I'd rather have it done the right way.  ;)

Amaroth:
Speaking about controls, someone would maybe welcome changeable key bindings, like it is in client. For instance I really hate B/N for time speed changing while I always hit that by accident when copying and pasting objects and would love to be able to put that elsewhere.

TheBuG:

--- Quote from: "Cromon" ---So far all your suggestions make sense to me and I couldnt see one thats actually a problem to implement. Still that does not automatically mean that they will be implemented very soon since it depends on both my available time besides regular work as well as how many problems i hit along the path.

For example right now i must have derped somewhere in the WMO code since large WMOs are rendered extremely wrong and drop the framerate to 1 frame every 5 seconds.

As an example:

--- End quote ---

It does indeed seem slightly malformed... I hope you can find the error ;).

axel0099:

--- Quote from: "Amaroth" ---Speaking about controls, someone would maybe welcome changeable key bindings, like it is in client. For instance I really hate B/N for time speed changing while I always hit that by accident when copying and pasting objects and would love to be able to put that elsewhere.
--- End quote ---

totally agree with you.

iindigo:
I'd propose a dual control scheme, offering togglable toolbars for all the primary functions in addition to Blender-style customizable keybinds and contextual menu popups. Blender's workflow has a bit of a learning curve, but once you learn it it's very fluid and effortless.

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