Forum > Noggit
New continent problem (resolved)
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Tigurius:
Most likely because of failing normals/shadows.
Steff:
In the next version of nottig3 this problem is fixed and you will be able to set your adts to the right normals.
I havend finished any ADT (ok at least one for my own zone) but this projekt is not MY build. It is a Modcraft project that should give existing builds and modderst with no project a home for their work.
I spend many time in coding noggit to give all other guys a better tool to do stuff and I hope that some of this will not rot on harddrives but get a part of Maruum. So everyone can take a look at the work not only in pictures.
And perhaps if there are some connecter ADTs in the world we get some teams running to bring the stuff to life. Collect idea and give scripters the place to test new things.
Jasir:
I would like to help you with project. Which place on the map is free or can I help with some unfinished locations? Anyway I have another problem with noggit. When I copy for example trees in Blizzard locations everything is fine but when I did this in my own continent, noggit crash. I can place doodads in Tallis but copy in noggit is more comfortable :) Here is my log file after error: http://pastebin.com/48rwdWSC Thanks.
Steff:
This is a bug in the 104er version. You can only copy if you have at least one m2 and one wmo on the map. Is fiexd in next version that will come soon ... we hope :)
We jsut code the last parts to release it.
Kwanah:
-"I follow this tutorial viewtopic.php?t=26 -New instance and a new continent. And when I open my new instance in noggit I saw ground, but without textures. I paste "tilesetelwynnelwynngrassbase.blp" to the first adt and I see this path in noggit to, but texture is grey. I can delete this texture and change with another, but texture is still grey."-
i have the same problem... but how to clear all the textures?(if the adt has no textures-->noggit crashes)
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