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Trinity startup bug beause New Continent

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Steff:
Are your adts on in the right folder inside the MPQ.

I always creat a folder on HD and create there all the needed sctructures for my patch.

Like DBFilesClient, world and so on.

The ADTs MUST be located in:

patchfolder > world > maps > "NAMEOFYOURMAP" > NAMEOFYOURMAP_XX_YY.adt

were the xx and yy are the cords of the adt.
If one underline or char is missing you will not see your adt.

If you have setup all your stuff just pack the hole folder with MPQEdit into a patch.
Also you should place DBC Files into an second local patch because the local patches get loaded after the data folder patches. So if blizzard replace a DBC file inside a local patch it your version will not get loaded.

World stuff is ok in the data folder patch.

Here is a screen from my current folder strukture.
As you see two seperated patchs. The first i save as patch-4.MPQ the second is named patch-deDE-4.MPQ placed inside the deDE folder. If you have an other language you have to switch the local string deDE to yours.

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