Forum > Noggit
Use WMO as M2?
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Scytheria23:
Thanks for the suggestions. Indeed, the situation described is what I'm aiming for (using just the exterior geometry of some WMOs to fast-build lots of walls, walkways, etc). I think, on balance, custom M2s are the answer.
Scy
Skarn:
--- Quote from: "Scytheria23" ---Thanks for the suggestions. Indeed, the situation described is what I'm aiming for (using just the exterior geometry of some WMOs to fast-build lots of walls, walkways, etc). I think, on balance, custom M2s are the answer.
Scy --- End quote --- There is a problem with that too actually. M2s do not have a server navmesh suitable for that purpose on the current cores. So, NPCs, spells and everything is likely to go trough M2s as it works a little bit different than WMO. As for what I know, right now M2s are only used for pathfinding to compute the path of NPC around the object, not on it or in it. However, with some navmesh generator and core modifications, it is possible to achieve what you want. The example video is here:
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