Forum > Modelling and Animation
[QUESTION] WoD to WotLK helmet doesn't work properly
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Uthil:
--- Quote from: "inico" --- --- Quote from: "Uthil" ---Aha, i thought that the items had the attachements, ough. So as i see the only solutions is to throw into blender with a static model and move it there. If i touch model helmet attachment isnt going to be a mess with the rest of the default helmets ? or cause its the legion armors no problem ? --- End quote ---
Did you try to use warlords of draenor items instead of Legion items? As I said before, during a stage of the Legion development they increased the Z axys of every helmet model. The WoD model should have the same position as WotLK.
If the model was added in Legion, the only way to fix it is by using Blender. --- End quote ---
No cause unfortunately i update my retail to legion [*facepalm]. I thought it in the first place but as i said it was late. Now if anyone can share a 6.2 WoD files would be nice. I need only helmet + shoulders from the Items folder. Rest can be taken from legion with no problem. I found a couple of downloads for WoD but downloading 25+ Gb isn't so easy and worth the effort for only half a gig. Else if none can ill start working it in blender. Thanks tho for the information.
amoiseenok:
--- Quote from: "inico" --- --- Quote from: "Uthil" ---Aha, i thought that the items had the attachements, ough. So as i see the only solutions is to throw into blender with a static model and move it there. If i touch model helmet attachment isnt going to be a mess with the rest of the default helmets ? or cause its the legion armors no problem ? --- End quote ---
You should extract the models from Warlords of Draenor instead of Legion. As I said before, during a stage of the Legion development they increased the Z axys of every helmet model. The WoD model should have the same position as in WotLK.
If the model was added in Legion, the only way to fix it is by using Blender. --- End quote ---
I would be grateful if you will upload working blender and m2 / m2i plugins. I have working M2ModRedux, but none of all the downloaded blender versions i tried (2.49b, 2.62 and newest) could not import m2i model for some reasons. :(
Finsternis:
--- Quote from: "Uthil" --- --- Quote from: "inico" --- --- Quote from: "Uthil" ---Aha, i thought that the items had the attachements, ough. So as i see the only solutions is to throw into blender with a static model and move it there. If i touch model helmet attachment isnt going to be a mess with the rest of the default helmets ? or cause its the legion armors no problem ? --- End quote ---
Did you try to use warlords of draenor items instead of Legion items? As I said before, during a stage of the Legion development they increased the Z axys of every helmet model. The WoD model should have the same position as WotLK.
If the model was added in Legion, the only way to fix it is by using Blender. --- End quote ---
No cause unfortunately i update my retail to legion [*facepalm]. I thought it in the first place but as i said it was late. Now if anyone can share a 6.2 WoD files would be nice. I need only helmet + shoulders from the Items folder. Rest can be taken from legion with no problem. I found a couple of downloads for WoD but downloading 25+ Gb isn't so easy and worth the effort for only half a gig. Else if none can ill start working it in blender. Thanks tho for the information. --- End quote ---
Or you edit helm/shoulder attachment of all character models if u dont get them^^. But then u have to edit all mobs wich can wear armor.
Uthil:
--- Quote from: "Finsternis" --- --- Quote from: "Uthil" --- --- Quote from: "inico" --- --- Quote from: "Uthil" ---Aha, i thought that the items had the attachements, ough. So as i see the only solutions is to throw into blender with a static model and move it there. If i touch model helmet attachment isnt going to be a mess with the rest of the default helmets ? or cause its the legion armors no problem ? --- End quote ---
Did you try to use warlords of draenor items instead of Legion items? As I said before, during a stage of the Legion development they increased the Z axys of every helmet model. The WoD model should have the same position as WotLK.
If the model was added in Legion, the only way to fix it is by using Blender. --- End quote ---
No cause unfortunately i update my retail to legion [*facepalm]. I thought it in the first place but as i said it was late. Now if anyone can share a 6.2 WoD files would be nice. I need only helmet + shoulders from the Items folder. Rest can be taken from legion with no problem. I found a couple of downloads for WoD but downloading 25+ Gb isn't so easy and worth the effort for only half a gig. Else if none can ill start working it in blender. Thanks tho for the information. --- End quote ---
Or you edit helm/shoulder attachment of all character models if u dont get them^^. But then u have to edit all mobs wich can wear armor. --- End quote ---
FML, i thought of it. Stupid blizzard and their cunning plans. Only 6.2 of game can help but as i said i dont have that version since i update to 7.1 *claps, * facepalm . If anyone can extract head and shoulders folder from a 6.2 item folder and share would be cool.
amoiseenok:
I tried to open model in blender (took m2 helmet, converted to m2i with M2Mod), edited it, but it cannot convert back to m2 correctly. I read on this forum that M2Mod is for creature and character models. What i need to open item models and convert them correctly from m2 to m2i and back?
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