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[TUTORIAL] Custom WMO's Survival Kit

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Ohai:

--- Quote from: "abdalrahman9" ---For the second question, this is probably not the best solution but i realized that if you add a MDOM chunk to the geoset of choice and edit that geoset by checking the 'have doodads' in wmo editor. Then making sure you don't place any doodad on that geoset, then it will make the geoset not have collisions. However, this is probably a very long process and  i am pretty sure there is a faster/easier way to remove collisions.
--- End quote ---

Hmm that sounds more like a glitch lol and I would put that layer all over the place so there would be doodads there or M2s.
But still thanks for the info I mean I made a thread but noone replied and there just has to be something easy for that coz theres so many hacks around for making WMOs have no collision or something like that. I guess Im gonna try happyhacks plugin viewtopic.php?f=59&t=7586 if theres no other solution for this in the end, I think he has collision on layers optional

Met@:
To have the texture on both side of face you need to do this in hexadecimal, Mirror Machine don't keep these informations from blender, like alpha and vertex painting. I found where it is on pxr but I haven't yet succeed to do it. I'm always do some researches on wmo about collisions, lights, liquids, sounds, etc... But I don't have a lot of time to do it with school work.

Skarn:
Should be the same as in m2. It is called double-sided flag

Elinora:
Legendary

Skarn:
I found some nice 010 templates for WMO files which are better than public the one. I don't remember who made them but credits go not to me for sure.
[attachment=0:38oqr0l0]wmo_templates.rar[/attachment:38oqr0l0]

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