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[TUTORIAL:WotlK] Custome Models from Blender to WoW
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Alastor:
If it dont mind i'll start to adding here somy of my work as examples
my Skype is qweasr5 for any questions that you can have
- adding ScytheWeapon to 1st post (download link) -
nephilius:
pretty good.
Alastor:
Next Video added --- To Main Post
Vesageough:
Nice tutorials there! I'm wondering how to do one thing: editing synchronously the vertexes of 2 or more submeshes. I want to edit the hips of a WoW model imported with .m2i, so it seems I can't join the submeshes or it will break the .m2i...
Any idea?
EDIT: I've found an addon to do this: MultiEdit. :) http://blenderaddonlist.blogspot.fr/201 ... -edit.html
Xenovai:
Hi,
Ty for your tutorial, it is awesome. But i'm too bad, and i have some problems.
When i export my obj to a m2, i get the m2 and the skin, i put it in a MPQ with the "texture.blp". But in wow model viewer i can only view a white cube without any texture. Same with the necronomicon i downloaded on the first page, it appears white without texture in WMW.
In my .obj, i verified that after "usemtl", there is the name of my texture withtout the extension. And I used only one texture which i applied on my cube.
My cube on WMV : [attachment=1:o7l9njpo]CubeInWMV.PNG[/attachment:o7l9njpo] My settings to export : [attachment=0:o7l9njpo]CubeExportOption.PNG[/attachment:o7l9njpo]
Thanks and sorry for my bad english.
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