Forum > Texturing and 2D Art
[QUESTION] Tree isn't Transparent
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Ascathos:
--- Quote from: "frezer748" --- --- Quote from: "Ascathos" --- --- Quote from: "frezer748" ---Mhm Well, the mdx to m2 converter crash always on the Point "Geosets" if I move the .mdx file on the converter. The Model have 10 geosets and only 2 Bones.
Well got the Tree to work (but only the 1 Geoset Version, the version with many Geosets still not work)
Well some Problems I still have, what they could be? :
http://i.minus.com/ib2i5SGBt299th.jpg The Strain Texture looks weird
http://i.minus.com/ijdFYXhruID6D.jpg The Strain/mask Texture looks weird
http://i.minus.com/i5t4wRRMfSvlM.jpg Under the Tree the Leaves aren't filled
http://i.minus.com/ibxQWnwc8Vcq9m.jpg When I'm far away from the Tree, the Tree (Texture?) looks weird --- End quote --- Broken Texture. Try a different converter. I suggest BLP Lab (works properly most of the times) and check if each offset works properly. --- End quote ---
but BLPLab converts only .pictureformat to .blp1 not .blp2 --- End quote ---
Congratulations, I don't believe you.
stan84:
because i have similar problem, id like to ask for help with that
im trying backport m2 models from LK and TBC to 1,12. exporting models to 3ds format with modelviewer, then converting them in 3dstom2 v 1.1 it converts but trees looks that:
edit 27.01.13 m2modder and renderflag 1 with blending 1 fix problem :)
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