Forum > Texturing and 2D Art
Recreating Gilneas in Unreal Engine
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Skarn:
No, the mountain shaping is just bad one.
XodusArt2:
Oh, well that's all to do with the LOD, those mountains are miles upon miles upon miles away, so they don't render nicely, It's an easy fix, I think.
samgartell:
If LoD on Terrain (They moved away from Terrain and went to Landscape in UDK, so presumably that's ALL they use in UE4) is anything like UDK, it can be nitpicky but doable, not recommending changing it too much though, like I said in the other post, UE is primarily Arena/Small Maps oriented. Global Illumination is easy too, I'm sure you can get this looking way better than in WoW, in no time.
But personally I can't stand UE4, the UI/UX in general is just god awful, it feels like I'm using something designed to teach children game design, not a solid engine. While I know it's definitely just the UX that puts me off, I can't shake the feeling they've gone into some strange "user friendly" uncanny valley, and it just makes me uneasy to use.
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