Forum > Texturing and 2D Art

Recreating Gilneas in Unreal Engine

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XodusArt2:
I ended up painting them my self after using slope selectors and etc to paint flats, cliffs, etc, so basically, UE4 has a slope selecting system built into the material editor, I simply made some complex kismet set up and got it all made, I exported the heightmap via a top render of an ADT i exported from CASC, imported the ADTs into 3dsmax with Taylor Mouse's script, and boom. Everything turned out nicely, one problem I have at the moment is that the terracing with the heightmap is too intense, I'm sure it happened because of me not using the original heightmaps that are probably hidden somewhere.

XodusArt2:
http://i.imgur.com/imxd4dL.jpg

Ohai:
Wow this is so cool I remember seeing that youtube vid of that human zone, damn I get the feeling ill work my ass off for a custom server then see unreal mods avaliable in some other script language Xb

Skarn:
Looks a lot worse than in wow so far. "Unreal engine".

XodusArt2:

--- Quote from: "Skarn" ---Looks a lot worse than in wow so far. "Unreal engine".
--- End quote ---

He asked for WIP shots, the lighting just happened to be bad in that one.

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