Forum > Texturing and 2D Art
[QUESTION] Saving textures messes them up
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Vortalex:
Here is an example of where I converted a blp to png, opened it, made no changes then SAVED it (in correct format), converted it back to blp, and tried it ingame. The texture was missing in some spots, and stretched strangely in others.
Yes, I saved it in the right RBG/Indexed version. If I hadn't, the texture wouldn't have showed up at all.
Anyone know what could be wrong?
PhilipTNG:
is the blp format of the reconverted the same as the previous? such as some blp's are DXT3 or DXT5, and sometimes the converter will make it a DXT1.
It may help to tell us what blp converter you are using, also supply it given a lot of things like this are named the same, and we may give you a suggestion to an alternative converter. As not all converters are created equally naturally.
Vortalex:
I tried all the BLP converters mentioned on Modcraft, including the two more popular ones BLP2PNG and BLPConverter. As far as whether the image is DTX3 or DTX5 I have no idea, and have no idea how to find out. So that could very well be my problem.
Ohai:
--- Quote from: "Vortalex" ---I tried all the BLP converters mentioned on Modcraft, including the two more popular ones BLP2PNG and BLPConverter. As far as whether the image is DTX3 or DTX5 I have no idea, and have no idea how to find out. So that could very well be my problem. --- End quote ---
You find out by reading the export settings in BLPlab maybe..duh, But I doubt it will help you much I had the same problem, just use TGA, I exported every possible BLP version from BLPlab best I could get was still bad so I found this http://www.edowner.net/Texture-Tutorial/ and it works perfect for wmo and tried a char model texture in 3.3.5. Didnt test anything higher yet tho
Amaroth:
Have you tryed this converter? As far as I know its the best one around. http://www.wowinterface.com/downloads/i ... ility.html
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