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Question - How to edit Ground Tilesets

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Dracconus:
Hello, Everyone.
  Recently I decided to undergo the (so far) daunting task of creating a high resolution photorealistic texture overhaul for world of warcraft (Where I could use photo realistic textures that is.)

I've gotten other textures like the sun, moon, character armor, etc. to work, but I can't seem to get ground textures (Say for instance: TILESET/Stranglethorn/StrangleThornMossroot01.blp) to actually reflect changes.  
Is the ground unable to display 512, 1024, and 2048 texture sizes, or is there a process that I'm neglecting that requires me to use Noggit to edit them?

Any help in this would be GREATLY appreciated.

Skarn:
No, just convert to .blp and swap them.

Dracconus:
That's odd.  I can't get them to display for the fkn life of me.
I'll extract the .blp from the tileset sub folde rint he .mpq, and convert it to png then edit it, and then convert back to .blp, and import into a freshly created .mpq and the same filename, and folder structure and I can't find the texture at all in game.  I see it in game before editing, and know EXACTLY where it's at, but it won't show up even after clearing my ram, and deleting my cache.

kojak488:
People would get problems resolved a lot faster if they'd post their patches so we could see your problem and tell you what it is from the start.

Bravelad:
If you converted or preserved your image in .BLP format and reconstructed the filepath and filename to overwrite the old files then the only issue would be that your game client is still reading the old files.

Make sure your MPQ patch is being read by the client and that you actually overwrote the old textures in your archive. Texture sizes vary more in WOD so be mindful of which version you're editing these for too.

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