Forum > Level Design
Noggit has ground splits
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Steff:
We will integrate an Save all modified function in the future in noggit. That will made it easier.
Eluo:
--- Quote from: "Steff" ---We will integrate an Save all modified function in the future in noggit. That will made it easier. --- End quote --- But then you will also have to implement a new system of adt loading. If you move too far away (about 2-3 adts) from your modified adt wich is unsaved, your modified adt will get unloaded and all the changes are lost.
Steff:
That is right. 1. way. Hold looked adts in ram. 2. Way ask if noggit should save before unload the adt. But first we have to get out the render error.
Jasir:
I'm idiot :ustupid: I forgot save all adts. Is possible to fix this split? When I flattened ground, splits disappear but I'm afraid they are "still there". http://img-upload.ic.cz/images/847kjm615edse4ljy0gm.jpg
Eluo:
Nope just flattern/blur it out , and if you save the adts properly it'll be gone :) Noggit isn't that! much fucked up =P
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