Forum > Level Design
[QUESTION] cant teleport to new world
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Psauxw:
1st of all sorry for double posting again
Ok, i re-did ALL the process of making a new map and got the same problem again ...theres nomap ingame so ill just list everything i did
with talis: create wdt, check 9 arrays, save as same name .wdt create adt, save as (same name_01_01.adt)
adt-adder browse get the adt, put the same name of the instance name in the 1st adt and wdt generate offset fix the generated (the 01_01.adt used was NOT in the same folder this time but i tried to offsetfix the 01_01.adt also)
with taliis again: edit map.dbc to add my entry (same name of all the files again)
mpq creator: made "patch-4.MPQ" (with caps MPQ) folder worldmapsnewmap (all files including .wdt and inclueding _01_01.adt)
made patch-enGB-4.MPQ (caps MPQ) folder DBFilesclientmaps.dbc
added the map.dbc to my serverdatadbc added patch-4.MPQ to wowfolderDATA added patch-enGB-4.MPQ to wowfolderDATAenGB
started Noggit ....map was there (empty adt with grass everywhere)
start wow...teleport at server coords ... BOOM ...nothing there.
if i .gps ingame i see "map is NewWorld" the XYZ are okay ...but no floor and nothing else i just see the sky everywhere
so tell me ...after doing those steps 4x and been able to only make 1 map ...what is my problem? i really dont get it.
thanks
Eluo:
Well if it is there with noggit there are 2 things that could happen to you: -Wrong coordinates (don't use the client coords!) -You have another patch in your data folder with anthother empty? wdt that overwrites the new one
So...^^
Psauxw:
yep, i also tried deleting ALL of the custom patches and re-packing all the files yesterday just to be sure. But yeah, im at work atm so ill retry again tonight ...
ill give you news, btw thanks for trying to help =)
Psauxw:
Eluo ...1st i lkove you, 2nd ... how did you know my x and y were switched ...and why are my x and y switched anyway?
Eluo:
Nuh well i can remember that this happened to me too ;) Well when you are modelediting you have to test many things and somehow it always works. Just make sure to test EVERYTHING.
Sometimes only the small faults are fucking things up ;)
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