Forum > Level Design
Cryects WMO and Noggit
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frezer748:
hello Everyone, I Would you ask How i add via Cryects WMO's in the Text file i now only m2 (mdx) can one guy help me? PS: at what time comes the new noggit version :D thanks ^^
Steff:
Moved to level design. This hase nothing to do with noggit but wit cryects tools :)
You add WMOs the same ways you add m2s.
Add you model pathes to the MWMO section. Dont forget to count up the number behind MWMO. Then add the model instance to the MODF section.
Example:
--- Code: ---MWMO 1 0 WorldWmoplayerhousinghumanhumanlevelonetest.wmo
MODF 1 0 33312000 17759.984375 -8.463180 16602.187500 0.000000 0.000000 0.000000 17758.984375 -9.463180 16601.187500 17760.984375 -7.463180 16603.187500 0
ID UID x y z rota rotb rotc x y z x y z doodadset --- End code ---
frezer748:
--- Quote from: "Steff" ---Moved to level design. This hase nothing to do with noggit but wit cryects tools :)
You add WMOs the same ways you add m2s.
Add you model pathes to the MWMO section. Dont forget to count up the number behind MWMO. Then add the model instance to the MODF section.
Example:
--- Code: ---MWMO 1 0 WorldWmoplayerhousinghumanhumanlevelonetest.wmo
MODF 1 0 33312000 17759.984375 -8.463180 16602.187500 0.000000 0.000000 0.000000 17758.984375 -9.463180 16601.187500 17760.984375 -7.463180 16603.187500 0
ID UID x y z rota rotb rotc x y z x y z doodadset --- End code ---
--- End quote ---
nice one thanks Steff but what means doodadset? and i must take the Client cords from noggit right?
PS: I take another WMO but there it isn't exist in noggit but all is right the cords and the paths PSS: I must enter the Path in "MMDX" and "MWMO" or only in one??
Steff:
MMDX = M2 pathes "MWMO WMO Pathes.
If you add a path in the wrong place or you add a wrong path the adt can couse wow to crash.
Doodadsets are the interieur of wmos. Like tabels, chairs and so on. So you can spawn one house like the goldshire tavern with different stuff inside.
To find out your problem take a look at an existing wmo on an original adt. Save it with noggit, extract the infos and compare with the cords in noggit.
frezer748:
--- Quote from: "Steff" ---MMDX = M2 pathes "MWMO WMO Pathes.
If you add a path in the wrong place or you add a wrong path the adt can couse wow to crash.
Doodadsets are the interieur of wmos. Like tabels, chairs and so on. So you can spawn one house like the goldshire tavern with different stuff inside.
To find out your problem take a look at an existing wmo on an original adt. Save it with noggit, extract the infos and compare with the cords in noggit. --- End quote ---
hmm i think some objects don't work i test another 3,the 3 work now hmm crazy
so i have now the bug when i startup wow it crash but the path must be correct and the cords too hmm
Path File " http://pastebin.com/89Q4330u"
Screen : http://www.imagebanana.com/view/nt1qtq0 ... perror.png
Log File : http://pastebin.com/9WcCAsQx
PS: i don't have to change the Position with my mouse from WMO Models? I have tried so many models sometimes there isn't a model but it must be all correct : path : WorldWmonorthrendwintergraspwg_pylon03_000.wmo / cordinates : X= 1828.000000 Y=2328.000000 Z=33.000000 and heres the log when the object is invisible : http://pastebin.com/vnitmLYz
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