Forum > Level Design
[SUGGESTION] [NOGGIT] Object duplication option
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Amaroth:
I'm not using the newest version yet, simply because I can't afford getting my current project slowed down or even ruined by some unexpected bug - I just need to keep using version which can be called "proved to be stable". I've read changelog though, but it seems I've somehow missed that particular point there. Thanks for changing it, big thumb up for that, but most of the rest of my post still applies I guess.
monsune:
What i can tell you is that newest seems very stable and i haven't found any issues so far. I just wish there were nightly (or at least weekly) windows builds so i could test them without need to compile on my own. I bet many more people would do that, too. Which would lead to more efficient bug hunting.
Steff:
With the use of the libs repo it is so easy to build noggit. 2 clones cmake build done...
monsune:
Well it's just that i'm mostly linux guy when it comes to stuff and i have very low experience with compiling on windows. I even failed to compile specific map extractor that i need very much... not sure where to ask for help.
Custom Noggit compile would be great though. I could implement some simple changes/functions in SDL instead of begging for them to happen like cursor settings auto-save or object replication with an evil twist or even object-to-file keyboard shortcut :D
Not to mention scripting API for Noggit.
Steff:
BUT. All this should not go to the sdl version but to QT. Also compiling means create the project with cmake (on linux you must also do this) and then klick the solution file to open up in visual studio, change to release and hit compile....
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