Forum > Level Design
[SOLVED] [NOGGIT] How do you swap textures within a chunk?
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Steff:
wiki/index.php5?title=Noggit_user_manual#Texture_paint
Amaroth:
"1. Close Texture swapper by clicking on X." Thats why I wrote this :D. I'm glad its solved. I definitely agree with you, there are more things which are rather inconvenient about Noggit's key binds and handling, but for me (and devs as well I suppose) is more important to have Noggit do its job cleanly and without bugs. When it works really how it is supposed to work like, then we can nitpick such things. Noggit used to crash really frequently in all maps just because why not and had much more bugs than it has now (especially when we are talking about the newest version, at least as far as I know).
Steff:
Yes. In the moment there is a relay active development on noggit. On both the new QT branch for our future editor and also fixes for the sdl version.
https://bitbucket.org/berndloerwald/noggit3/commits/all
Bernd, Hanfer and Adspartan realy push the project. So a big thanks to them here! I hope I will also find again time the next weeks to do some stuff again.
monsune:
Absolutely agreed with both posts above. Couldn't have said it better. The progress is clearly visible and so is the activity. I was really surprised seeing such a number of commits in very short time. And i'm sure that suggestions about GUI, key bindings or new functions will be accepted when the time is right.
And yes yes yes i know, i can press that X and close swapper. But just do it 30 times in a row when looking for right textures and you will see what i mean. The thing is to have GUI designed in a way so you need a minimum number of clicks to achieve your goal as this boosts productivity. It's just same thing as with "add object to file" when you need to open menu and click that option because there is no key binding for it while it exists for many other options. I recently had to do that like 100 times... i could have saved myself 200 clicks and 30 meters of mouse movement if there was a simple bind available.
While talking about objects. I would absolutely love the ability to multi-select them. Just imagine how fun would it be to move, rotate, scale or just delete groups of objects or add those groups to file with a single click or key stroke. And those things aren't hard to implement i think. It would simply take an enthusiast who wants to concentrate on such things. This way main coders wouldn't need to be involved and waste time on this.
Steff:
The thing is that the most ideas people post are mentiond already 10 times. But in the old code reworking mostly breaks something. If qt is ready the implementation of such stuff will be much easyer. I also think about an command interface so we could bind a key to every existing command.
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