Forum > Level Design

[WotLk] M2 mountain style (skyrim-esque)

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Vortalex:
So I've been experimenting with mountain styles lately, because with the project I'm working on I really wanted some more realistic looking mountain styles. Blizzard's just don't cut it. I really like the look of skyrim's mountains and so I recently tried out the same look using various rock m2s from different zones and retexturing them to all be the same color. Just wanted to see what you guys think of this style.



The gray texture spots are where I plan to put more m2s. They are placeholder textures. The mountain itself isn't done, obviously, I just wanted to show the m2 style real quick.

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These are in-game screenshots with the persistent snowy blizzard.

Amaroth:
As long as one won't experience performance drops in such zones and as long as those models don't get bugged collisions (like sometimes happens in Noggit when it comes to bigger models) it looks pretty cool indeed. I have been experimenting with basically the same system as well earlier and it was quite tedious, so GL with it.

Vortalex:

--- Quote from: "Amaroth" ---As long as one won't experience performance drops in such zones and as long as those models don't get bugged collisions (like sometimes happens in Noggit when it comes to bigger models) it looks pretty cool indeed. I have been experimenting with basically the same system as well earlier and it was quite tedious, so GL with it.
--- End quote ---

Well the zone I'm designing has a super high ass amount of m2s laid throughout it, and I play on maximum settings with a dogshit PC so I'd imagine performance wouldn't be much issue to most people. Also yeah I tested the collision problem too, and adjusted the models to be as large as possible without collision boxes getting fucked.

I really like the way it's turning out so far. It's also a faster alternative to some of the other mountain styles, and it never looks repetitive.

Amaroth:

Tbh, I am quite sure it took me much longer to spawn those rocks there than to texture and model that terrain :D.

larrylaffer:
Looks badass if you ask me.
I suposse it takes more time to make mountains using M2  instead of textures with alphamaps, but cant say that the result looks pretty cool

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