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Philoric's ten levels of Warcraft

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Steff:
The problem with that is that the mass is not interested in an sophisticated game with a good storyline and a very densely atmosphere. They want fast food gameplay. See how big I am and the only thing I did for it is kill many mobs. It must be fast, not complex and not to many text to read.

And because of this, and the point blizzard will earn mony (like every company) you cant expect such a game from a big gaming company. Its the same in movies. The best stuff is mostly indy work.

But to get a indy wow to run you need some guys that have the will to do it and not only the dream.
Game development is a big thing and to reach this dreams we all have to learn, and start working together.

But only if you realy want it and dont lose fun and dedication after 3 or 4 month.

SliDra:
hmm,i rly like ur way of world of warcraft,most leveling,token system,but there i few things are woud change or add

9 points talent three is rly boring thing,whit bigger threes game request skill,to make em,not just random dropping points.
So in my option talent points woud be getting whit completing Q chains,not dinging.

Than,proffesions,i dont like ur level unballance at em.If tailor make level 10 thing it shoud help some level 10  alchemy item,no low level one,make some balance at it(i hope u guyz understand what i said here xD)

And about recepies,i woud make Q chains,that u get whit levels,and that at end give u best recepie for ur level.That Qs woud probably start at proff traineirs.


And last,but not unimmportant thing,why storwind dont send 2 guards and get done whit problems in deadmines or places like that?Its rly unreal,there shoud be some balance to.

SirFranc:
For me the keypoints now as gameplay terms are:

-Too much grind (killing monsters and getting items it's way overused, also to get items from token system is a pain, since items require a ton of tokens that need even 50-60 bosses killed, for a average of 100-130 hours per item actually)
-Combat System, the actual one is used by ALL the MMOs, and to be honest i'm pretty sick of "right click - auto attack, spam keys 1-9 to use spells" something more action-based would be good, as for PVE contents (please stop with tank&spank overgearable creatures, not to mention PVP, that in wow now is EvE (Equimpent vs Equimpent))
-World feeling, as you stated, too many levels make you focus on leveling rather than enjoy the game.

I wish you good luck if you want to venture into the world of coding to write your own rules!

SliDra:
Well acually WoW is Level vs Level,level 1 whit best enchs and items he can get cant beat level 80 whit no gearz,tats totoally wrong,whole game shout be EvE(same meaning u said) but for all levels.

And items i woud  stay whit normall way getting em,its ok to do instances and get em,but for levels t shoud be harded,i said what i think bout token system for leveling

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