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[RELEASE] 3.3.5a Gobject patch

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Amaroth:
Hello there little whelps,

I used to use patch made by one guy from Ownedcore which included all M2s and WMOs existing in WoW turned into spawnable gameobjects. That means that you can simply search for model name in game and you will always find gob you can spawn. Its just great thing for gob spammers, I know, but problem is that patch from Ownedcore is terribly messed up in my opinion. It contains a LOT of completely unneeded objects and displayIDs and also is full of displayIDs with messed up bounding boxes (all copied from one), which leads into gobs lootable from 50yd distances.

So I made my own patch. Here is MPQ patch, DBC file and SQL dump (for TrinityCore2 revisions after WDBVerified column was renamed to VerifiedBuild). I tryed to make this completely noob-friendly so if you want to use this patch, you don't need to know anything about MPQ patches or DBC files, you just need to know the very basics of running TrinityCore2 server. READ README file. You will find how-to guide there. All gobs with custom displayIDs have [AmPatch] placed behind their postfixes and have entrys 410000 and higher. Their displayIDs are 10000 and higher, meaning that every gob has displayID=entry-400000. Good for searching for displayIDs.

Version 1 - light pack
This version contains all M2s and WMOs from World and Spell folders spawnable. Other were excluded, because majority of them just can't be used as gobs (they have no hardcoded textures for example).

Version 2 - full pack
This pack contains really ALL M2s, even character, item, creature... And its needless to say that most of such things are completely useless as gobs. But someone still may preffer this version.

PhilipTNG:
hehe... my mind is crazy , i thought Gob was for Goblin XD.. hehehehaahha  :lol:  :lol:

Amaroth:
I rather renamed topic. :D

Magnus:
Great, next weekend I wanted to make a small script that exactly do that and searchs all model files and creates the sql.

Saves me a lot of time. Thanks for the release.

rockrazer:
Thanks a lot for this.

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