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Importing real / 2D image heightmap Data into an adt

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Guest:
thank you very much lol. is this correct for wow version 1.1.2 (only version I have portable on my laptop lol)

Guest:
right I have the app built to read the mcvt data but need to know how to write to the data from a bitmap or just as helpful would be how to write the data to a bitmap as a heightfield, I was thinking of reading the data but as uint32 and using C#'s Color object to represent the data correctly but this presents alpha issues so how about ignoring that idea and rounding the float to an int32, I'm just not sure if I'm going to be doing it in the right order

Steff:
I am short befor finishing this inside of noggit. So why do you not spend the time working on M2 or WMO tools?

schlumpf:
This is the most worthless thing anyone could do. Why do people work on this? Its counter-intuitive, bad to use and just useless as you can do quick mockups of terrain faster in 3D than in a 2D image using colors, twisting your head to add the third dimension in your brain. Its just useless.

Guest:
Well before trying to do this in three dimensions I think it's easier to use a 2d or data oriented approach in place especially as the data is only one dimension

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