Forum > Showoff - what you are working on
Uthil's cosmetic model update [1.12v]
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spik96:
--- Quote from: "Uthil" ---Aha, i got it, thanks for the heads up.
--- Quote from: "spik96" ---So all post classic submeshes like big belts, big foots, death knight eyes, some capes... will be visible. --- End quote ---
Uhm im kinda lost there, what you mean ?! --- End quote ---
Recent WoW have more submeshes than Classic. New shapes for newer items, for example. Those shapes must be removed with Blender in order to prevent them from being displayed.
Uthil:
Ok i had to go all over again since a pwr failure corrupted my files and i had to go from the begging, no big deal tho but that stall me abit. So here is the final result :
No armor (default texts)
With armor (default texts)
So question, armor texts seems FUBAR, is this normal or i made kinda a mess when i delete those meshes ? I have to say that i didn't convert the body/hair/face textures, i just edit model and downgrade it to classic to see if the previous effects are disabled.
spik96:
--- Quote from: "Uthil" ---So question, armor texts seems FUBAR, is this normal or i made kinda a mess when i delete those meshes ? I have to say that i didn't convert the body/hair/face textures, i just edit model and downgrade it to classic to see if the previous effects are disabled. --- End quote ---
You're in uncharted territory so nobody can answer for sure, but it is known there is a required texture editing for HD character models when you downgrade them to LK (and obviously same for BC and CL). I'm not expert about it, tho, so I can't help much.
Uthil:
--- Quote from: "spik96" ---You're in uncharted territory so nobody can answer for sure, but it is known there is a required texture editing for HD character models when you downgrade them to LK (and obviously same for BC and CL). I'm not expert about it, tho, so I can't help much. --- End quote ---
I see and i know what you talking about. Thanks for your time and patience mate ;) 8-)
Neyo:
It's really nice to see how much Spik has done for the vanilla wow community. And good job to you too Uthil for making all of these conversations cause I know you've messed a lot with the files to get so far and I think it's a great idea that you're working on these edits too - not only helping Spik that way but also exchanging experience and showing off your own work this way. People will really appreciate all of your effort and I mean that to both you.
P.S. I think you both could make a great team.
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