Forum > Showoff - what you are working on

Uthil's cosmetic model update [1.12v]

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spik96:

--- Quote from: "Uthil" ---Aha, i got it, thanks for the heads up.


--- Quote from: "spik96" ---So all post classic submeshes like big belts, big foots, death knight eyes, some capes... will be visible.
--- End quote ---

Uhm im kinda lost there, what you mean ?!
--- End quote ---

Recent WoW have more submeshes than Classic. New shapes for newer items, for example. Those shapes must be removed with Blender in order to prevent them from being displayed.

Uthil:
Ok i had to go all over again since a pwr failure corrupted my files and i had to go from the begging, no big deal tho but that stall me abit. So here is the final result :

No armor (default texts)


With armor (default texts)


So question, armor texts seems FUBAR, is this normal or i made kinda a mess when i delete those meshes ?
I have to say that i didn't convert the body/hair/face textures, i just edit model and downgrade it to classic to see if the previous effects are disabled.

spik96:

--- Quote from: "Uthil" ---So question, armor texts seems FUBAR, is this normal or i made kinda a mess when i delete those meshes ?
I have to say that i didn't convert the body/hair/face textures, i just edit model and downgrade it to classic to see if the previous effects are disabled.
--- End quote ---

You're in uncharted territory so nobody can answer for sure, but it is known there is a required texture editing for HD character models when you downgrade them to LK (and obviously same for BC and CL). I'm not expert about it, tho, so I can't help much.

Uthil:

--- Quote from: "spik96" ---You're in uncharted territory so nobody can answer for sure, but it is known there is a required texture editing for HD character models when you downgrade them to LK (and obviously same for BC and CL). I'm not expert about it, tho, so I can't help much.
--- End quote ---

I see and i know what  you talking about. Thanks for your time and patience mate  ;)  8-)

Neyo:
It's really nice to see how much Spik has done for the vanilla wow community. And good job to you too Uthil for making all of these conversations cause I know you've messed a lot with the files to get so far and I think it's a great idea that you're working on these edits too - not only helping Spik that way but also exchanging experience and showing off your own work this way.  People will really appreciate all of your effort and I mean that to both you.  

P.S. I think you both could make a great team.

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