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[TOOL] OBJ to M2 converter + Sources

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Skarn:
Export it with Blender. Stop using improper software, most wow modding tools are able to parse models that are written by blender. Or even if you want to use 3ds max for modelling, resave your models in blender before converting.

evayxdt2:

--- Quote from: "Skarn" ---Export it with Blender. Stop using improper software, most wow modding tools are able to parse models that are written by blender. Or even if you want to use 3ds max for modelling, resave your models in blender before converting.
--- End quote ---
I see.Thanks,I'll have a try.

evayxdt2:

--- Quote from: "eeduu" ---the new converter are confused... how to add textunit? or flags? please help..

pd: not command (command easy) but dont undersantd, nice first converter is more better!!

pd: error 0xc000007b antiguiti converter..
--- End quote ---
I'm sorry I got the same problem,I'm a xp 32 user.
it shows:
Press "i" to get info about the model
Press "te" to add a texture
Press "tu" to add a textureUnit
Press "r" to add a renderflag
Press "q" to exit and save file

when i just press "q",I got the m2 and skin files successful.
then I put them into the MPQ files, and entered the game,
the sword can't be seen , model of this sword lost.
I don't know the synatx,

Fortunately,I went to a net point ,to run the 64 program in  win7 64 system,
it works well in games.

Is there someone knows the synatx for the program of 32bit?
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Well,I worked it my self. :D

Helnesis:
Ok, my bad...

Is okay, flag texture problem's.

solved!

xJKz:
Ahm, anybody know how to add reflect to the weapon ? Not the entiere model, but just the blade of a sword by exemple ? Thanks in advance.

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