Forum > Resources and Tools

 [TOOL] [WotLk] ADTForge

<< < (3/6) > >>

Skarn:
Awesome stuff here.
OffsetFix currently bugs out badly on Windows 10 – I have to switch PC and use Windows 7 to run this!

Found that line in your PDF guide. Actually is an easy-to-solve issue on Windows 10. You can just do this: http://www.model-changing.net/forums/to ... ws-update/

sinkhile:
I downloaded it, but I do not know how to use it, I trouble you to do a textbook on youtube

Scytheria23:
@ Sinkhile: I'm not sure I could explain it on YouTube any better than the coverage in the documentation.  Which part is giving you trouble?

I'm currently building a second version of the app, which will offer a lot more flexibility and power. That, however, comes with a cost - it's considerably more difficult to use.  You'll be able to apply as many masks as you like, manipulating each in whatever ways you want.  This will allow you to add successive layers of fine detail to the terrain, and give much greater control over the output.  Because it's much harder to use (you have to specify the operations and their order in a special scripting language), I'll certainly come up with a few user-guide videos.  

BTW, the 'promised' auto-texturing is a dead end.  Although some preliminary trials gave reasonable results, they were no substitute for painting by hand in Noggit.  The effort needed to set up the auto-texturing was substantially greater than that needed to wave a mouse around in Noggit, so the tool would be kind of redundant.  The human touch is often better.

Scy

Songen:
Hmm, I can't seem to get this to work properly. If I do any changes to the Seedmap images, the program doesn't work.

Scytheria23:
@ Songen

Most likely cause is wrong kind of bitmap.  They MUST be 1537*1537 greyscale with .bmp suffix.  Check exact size of your file. It should be identical to that of the examples.  My guess is that you have edited them and then saved without making sure they are the correct type.  Gimp (which is free) will save in the correct format.  Just select Image > Mode > Greyscale and export with .bmp, refusing any offer to add transparency.  Resulting file should be exactly 2,368,126 bytes.  I'm afraid I'm not likely to improve the app by allowing different file formats or sizes - it's too much fuss when these things can be done by the users.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version