Forum > Neo
Neo - A WoW Development Suite
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Cromon:
At 35:00 there are two things. The first one is heightmap based texturing. This is actually technically not that hard to implement, but its one of the more advanced features that im going to start later.
The second one is the MCCV stuff (vertex shading). Thats very simple and already implemented (also in older editors).
Supora:
It would be nice if you can implement something like "manual edition" of terrain. i mean possibility to edit terrain by selectin verts, normals, or faces. Also if such thing can be implemented it would be nice to have a possibility to mark some selected verts as not sculptable that makes it impregnable to edit in regular edition mode (sculpting) that we have.
Met@:
It's possible to add Undo / Redo controls ? It will be very helpful in some cases.
:idea: Holy CTRL+Z :idea:
axel0099:
--- Quote from: "Met@" ---It's possible to add Undo / Redo controls ? It will be very helpful in some cases.
:idea: Holy CTRL+Z :idea: --- End quote ---
totally agree with this , Hanfer added it to noggit before proggres stopped.
Cromon:
So far all your suggestions make sense to me and I couldnt see one thats actually a problem to implement. Still that does not automatically mean that they will be implemented very soon since it depends on both my available time besides regular work as well as how many problems i hit along the path.
For example right now i must have derped somewhere in the WMO code since large WMOs are rendered extremely wrong and drop the framerate to 1 frame every 5 seconds.
As an example:
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