Forum > Noggit
BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
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Herbalism:
I can ensure that both saving and importing are 100% working. Except for the water, then.
Steff:
@Skullbot : Can you send me a impot.txt with models that make problems. Just upload to a filehoster and post the link. The Problem with the hang could be that we now load the models in threads (thats why its faster) and dont unload anything in the moment. So if you move arround a bit your ram will be full :)
We will implement unloading of fare away adts in one of the next versions.
If you find a model were selection do not work send me the cords and the map in noggit. Cords you can se if you select the model in the detail window Just Press STRG and x.
@Herbalism : Thanks for testing ingame import.
It whould be good to get some more feedback about ingame testing. If it is clean I can releas this version to public. I think everything exceptof waer is working in this one.
Skullbot:
There's only one WMO inside Import.txt :
WorldWmoazerothbuildingsduskwoodabandoned_blacksmithduskwoodabandoned_blacksmith.wmo
I found why I can't select some models, there's particles effects between me and the object so I select them instead of the model I wanted. No real models selection problem so ...
About IG testing, I will probably be able to test later, when I'll be on my server project again :p It will be intensive testing I think, cause we will have to spawn whole new areas ;p
Steff:
The import works fine for me. Note that you MUST select a chunk to insert a model. Press Shift + F4 to turn off auto selection and select one cunk on the ground. Then import the model over the menu.
Skullbot:
Another bug report : Due to the size of the window, even after resizing it, you can't select maps after Ulduar80 in the list. Maybe you should recalculate buttons position after resizing or make the main window 4/3 instead of 16/9. (Occurred in 1280*1024)
(Importing performs well know, dunno what happens last time :))
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