Forum > Modelling and Animation

Custom Pandaren... doesn't work with current client.

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gorq:
dont tell me are u tryin' this wtlk .m2 model in a wow 1.12.x :S You have to test it on wtlk!

Serifaz:
I was just trying it in a earlier client cuz I wanted to see if it would work
in that version but not wotlk but so far it hasn't been working in ether XD

Jack:
Although for what you are doing you shouldn't use the 3dstom2.exe (as I said on the 2nd thread page, lots of posts ago:)


--- Quote from: "Jack" ---Now here's what each converter does, so choose the right one:

3dsToM2.exe : converts into an unanimated model without collision (good for armor, items etc)
3dsToM2.exe (other version): converts into an unanimated model with collision (doodads, trees...)
Neodex (google it) and MdxToM2.exe: exports animated models out of 3dsMax and converts these mdx files into animated models without collision (characters, creatures...)
--- End quote ---

It should work with 3dstoM2.exe, I've done it hundreds of times.
You should check if your model is triangulated, so there are no polys, only tris. Another source of mistake could be the program you export it with. Sometimes an exported 3ds file out of Blender, Milkshape or else differs slightly from the 3ds files exported by 3dsMax. Even the 3ds files from Max 8 and Max 2010 aren't totally the same (although 2010 can read any previous files, but you still get a massage saying that it's an earlier format)

Serifaz:
Sorry again, I am kinda retarded lol.
But I have mdxtom2 I am trying to figure out how to use it...
I have followed the instructions by Tig on mmowned but I'm still kinda lost.
I found the animation dbc and extracted it for reference.
But I am kinda unclear as to how to start it.
I have tried dragging in the mdx to the mdxtom2 but then it asks for an ID
and I have no idea what to put there.
Is there a way you could post in basic terms how to use it, sorry I'm not that smart with this stuff.
=D
Again thanx and please stick with me. I would love to get this going...
and hopefully release something to this community.

Tigurius:
Only test wth wotlk-client if the tools are for wotlk only .-.

The Ids:
Animation Id = the ID (= first row) in the animation.dbc
Next can be -1
and subanim 0

Camera Ids: http://www.madx.dk/wowdev/wiki/index.ph ... LK#Cameras

AttachmentIds: http://www.madx.dk/wowdev/wiki/index.ph ... ttachments

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