Forum > Modelling and Animation

Custom Pandaren... doesn't work with current client.

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Serifaz:
I'm posting on the blender forums now to see why I can't export the file.
Hopefully I'll get some answers on my post.

[ EDIT ]  O.k. I'm utterly lost, lol.
My friend just told me that you cannot export a model from blender to 3ds.
But if that's true why is it that they have an export option for 3ds or obj?

Jack:
Maybe you haveto play aound with the Export settings, there shouldn't be a problem when exporting a model from blender. Btw 3ds or obj it doesn't matter, all of the good modelling programs can read both.

Tigurius:
obj doesn't support bones or animations, but I don't know, if the Blender export script supports the animations in 3ds as they suck in the fileformat.

Serifaz:
O.k. I was able to successfully export an fbx from blender...
I have now imported it into 3ds and exported the 3ds file.


But when I convert it to an M2 this is what i get.



This is my current mpq setup.


this is how I converted to M2


Btw I just downloaded a 3ds file off the internet to try and make it an m2 and upload it in an mpq but it came up with the same result.

Can I hand You [Jack] or Tig the m2 or 3ds file and see if you can make an mpq that works possibly?
or if not can you tell me the proper way to do this?... In lamin terms.

gorq:
rename your patch to:

patch-5.MPQ

Do not use CAPS in patch files ;)
Ever save them as patch-X.MPQ

Can't wait to see the results!:D

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