Forum > Modelling and Animation
[WotLk] [QUESTION] Demon form flyin' animation
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dafengqixi:
--- Quote from: "reidospalas" ---
It was easy, So... First a made a spell, On first effect i give : Apply_Aura (Spell transform id: 21322);, 2nd effect : Trigger_Spell (I made other spell, to switch fly and movement speed on fly and on 3rd spell effect : you give apply aura: Spell_Aura_Dummy), Now finish the Dbc spell edit, patch it put on Core/DBC, learn spell, and when you use it : Will transform into a demon, Flying aura / Animation Spell_Aura_Dummy (Hover) and you can increase the flyin' speed too :)
ps : It work for other models too, Like dragons or anything who's fly, the animation flying will work :) --- End quote --- PhilipTNG Master, the perfect solution to this problem But I don't know how he did it
dafengqixi:
--- Quote from: "Amaroth" ---Definitely not DBC. M2 file. I'd expect it to be here, or in sctruct right beneath it, but thats just my guess, correct me if I'm wrong.
--- End quote --- Not AnimationData.dbc and .m2 File problem? Are you sure? I want try add dbc entry. look it, Does it work. But I unknow AnimationData.dbc::flags and Bodyflags . :lol: :lol:
reidospalas:
Yeah, for me its good like i said, i won't it more "Perfect" than it, but thank you :)
reidospalas:
--- Quote from: "dafengqixi" --- --- Quote from: "reidospalas" ---
It was easy, So... First a made a spell, On first effect i give : Apply_Aura (Spell transform id: 21322);, 2nd effect : Trigger_Spell (I made other spell, to switch fly and movement speed on fly and on 3rd spell effect : you give apply aura: Spell_Aura_Dummy), Now finish the Dbc spell edit, patch it put on Core/DBC, learn spell, and when you use it : Will transform into a demon, Flying aura / Animation Spell_Aura_Dummy (Hover) and you can increase the flyin' speed too :)
ps : It work for other models too, Like dragons or anything who's fly, the animation flying will work :) --- End quote --- PhilipTNG Master, the perfect solution to this problem But I don't know how he did it --- End quote ---
I fixed it dude can you check it here :https://www.youtube.com/watch?v=nPJCByXoDIs :)
Amaroth:
--- Quote from: "dafengqixi" ---Not AnimationData.dbc and .m2 File problem? Are you sure? I want try add dbc entry. look it, Does it work. But I unknow AnimationData.dbc::flags and Bodyflags . :lol: :lol: --- End quote --- I am sure.
For example, is there any DBC containing animation data for every single data? No. On the other hand, are there only some creature models which for example lack some animations? Yes, there are. Its just a logic. Apart from that, I know about animations structures and I know that when someone wants to for example "enable fly animation" for some creature, he needs his M2, as I had Alastor fixing oe creature for me in the past.
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