Forum > Modelling and Animation
Exporting animated models?
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lyn:
Is there anyone out there who might have *complete* information on how to achieve this? I've found bits all around the interwebz, but nowhere a fully working / complete solution. I am not even picky about a specific version, just would like to achieve in getting the models exported with animations (purpose is for unity3d).
Смердокрыл:
I think the m2 already contains animations. If you open it via 010 editor and look for "struct sAnimations_Animations", there are the links between actual animations and their "identificators" (that link to the AnimationData.dbc, so the animations are initiated server-side).
lyn:
Thanks for the info! Hm, so I should look for a conversion tool / script or smt for a supported unity format (.m2 to X). Any advice there :P ?
barncastle:
If you download WoW Model Viewer v7.0.5 you can export directly to fbx from WOTLK which will import directly into unity. The problem is that you will most likely need to fix the animations as the last few frames are usually broken (I think the WoW engine does something with these frames?). I've also found that creatures need less maintenance than characters to work correctly for whatever reason.
Another option would be to export to an obj/m2/m3 then use some modelling software to combine the geosets and rig the model then use mixamo/mecanim compatible animations.
This might help as well.
Смердокрыл:
--- Quote from: "lyn" ---Any advice there :P ? --- End quote --- The only advice I can give you is to ask that on the Modellling forum, since my own knowledge of the topic is pitiful to say the least.
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