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[HINT]How I personally use M2Mod4 -May be helpful for others

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ladiszlai:
Philli, can you help me please again?

I've got a problem with cinema 4d :

I need to zoom to here:



But when i zoom to this the polycounts disappering :

Alastor:
edit Cliping

  Clip(start[int32],end[int32])

ladiszlai:

--- Quote from: "Alastor" ---edit Cliping

  Clip(start[int32],end[int32])
--- End quote ---

Thank you, but this is not blender...

I1ve got a problem:

When i try to convert my m2i to m2  the m2mod4 crash.
Ideas?

PhilipTNG:

--- Quote from: "ladiszlai" ---But when i zoom to this the polycounts disappering :


--- End quote ---

It's not disappearlying, the camera is just going through the model so that's why it clips away. You just need to make your model bigger to avoid that. but it will happen again if you move the camera in and go through it again.  This isn't zooming in, when you "Zoom" in and out in Cinema 4D, You are moving the Camera Forward and Backwards and or side to side when you rotate, that is why it can pass through the polygon faces.

Hope that makes sense, just like in real life if you move something into water, naturally when you pass through it... the same thing happens.

You have to remember, that the word Cinema means Movies, Cinematic, Animation.  As Cinema 4D is a 3D Animation suite, not a 3D Modeling suite, that's why it works in this manner because 97% of the time anyone is moving the camera around in C4D, they are animating, it's only a small amount of 3% users use it for modeling at any given time.

It has some modeling and texturing tools and as great as they can be at times, it's sole purpose is to create awesome and aspiring animation sequences and videos.  Not animations for videogames, it's a Cinema Application.


--- Quote from: "ladiszlai" ---When i try to convert my m2i to m2  the m2mod4 crash.
Ideas?
--- End quote ---
No idea, only time i had a crash was when the m2i you exported out didn't have anything in it or you didn't join the imported meshes together into the geosets, such as when the filesize is only 1-6kb, or your model you are using as the base has particles, in that case you need to erase the particle data out of the m2 base's header info.


--- Quote from: "Alastor" ---edit Cliping
  Clip(start[int32],end[int32])
--- End quote ---
You know this is Cinema 4D right? He Clearly says Cinema 4D.  Not blender :P  But then again it is well known that you reply before reading something, especially if the post has images, you go off of that with your replies and have often times confused many others with your very offtopic reply. lol.

ladiszlai:
I don't know what can be the problem because I did this things like you.

Crash:



My M2Mod.ini file:


[input]
InputM2 =   e:ZénóWorld of Warcraftmodelprojectm2modlavaman.m2
#OutputM2I =   
InputM2I =   e:ZénóWorld of Warcraftmodelprojectm2modlavamann.m2i
OutputM2 =   e:ZénóWorld of Warcraftmodelprojectm2modlavamann.m2

[options]
#IgnoreMaterials = 1
#IgnoreExtras = 1

[debug]
#ShowVersion = 1
#Verbose = 2

Any ideas?

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