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[TUTORIAL] Custom Item (Model Export, Attachments, DBC&SQL)

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Jack:
I think I remember being able to convert successfully using the old 3dstoM2.exe (the one without collision), but the program I really get to work is GMES for 3.x, it also features OBJ to M2, without collision, animations, bones, multiple textures and with credits spammed into the file data but at least it works (once you've got it to run, which can be a pain in the ass) so you guys might wanna try that.

TheBuG:
Tried GMES, worked like poop to me, I'd be happy to be spammed with credits, but instead I got spammed to death with errors during the conversion.

SirFranc:

--- Quote from: "Jack" ---I think I remember being able to convert successfully using the old 3dstoM2.exe (the one without collision), but the program I really get to work is GMES for 3.x, it also features OBJ to M2, without collision, animations, bones, multiple textures and with credits spammed into the file data but at least it works (once you've got it to run, which can be a pain in the ass) so you guys might wanna try that.
--- End quote ---
No i guess is my model that is wrong somewhat.. one of the 3 submeshes make it crash : /

Jack:

--- Quote from: "TheBuG" ---Tried GMES, worked like poop to me, I'd be happy to be spammed with credits, but instead I got spammed to death with errors during the conversion.
--- End quote ---

You have to change all your windows languages and formats to english standards, at least that was what caused my problems.

Did you guys triangulate and export the models correctly? Maybe remove Smoothing Groups, etc. At least for GMES there's a small tutorial video where he demonstrates the correct export settings.

And for the other converters they either crash when loading the model (mdx to m2) or seem to work perfectly fine but crash modelviewer and WoW.exe when loaded ingame (3ds to m2), so I might not be the right person to talk to when encountering problems with the converters  :?

junit:
I have a problem. I created a model and i followed this tutorial, but when i start a wowmodelwiever and open my model, the wowmodelviewer crash. And  the model isn't see in the noggit.

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