Forum > Texturing and 2D Art

Why Armor in WoW sucks so much compared to other games

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Jack:
There are two ways of actually coming near those more advanced armors and skin textures:

1. Touching the Race Model (Changing in Modeleditors and converting it back to M2)
Pro:
-Able to Add/Change Animations
-Able to animate Geosets on more than 1 bone -> Armor parts crossing anatomical sections possible
Con:
-Converting (Converters are still pretty hard to handle and might not work)
-Animation Porting needed (unless you want to redo ALL animations) -> might be lots of work
-Skinning and Rigging of all previous Geosets required (might be weeks of work)

2. Not touching it
Pro:
-Fairly simple
Con:
-Clipping bugs, lots of them
-Cross-Anatomical Geosets not possible
-Since 1 Geoset can only be attached to 1 Bone (with the converters I know of) it is not possible to create "new gloves" unless creating 2 different geosets since if not: both left and right hand would move with movements of the left arm)

Cons are visualized here:


Both
-Geosets can be standalone models (-> Unwrapping and Texturing do not have to rely on the stretched and symmetrical race texture layout)

Btw:

(it says "PENIS" on the chest and "U MAD?" on the head but oh well)

SirFranc:
Meh.. still would have been tempting

Pinkhair3d:
For the textures, one way to handle the symmetry would be to have a second material with its own textures for the left and right sides with no geometry changes.

magictrick:
I disagree the complete impossibility. It is possible but not in the way you describe. You are forgetting the fact that you can apply for example spell visual auras on the chest, feet and the hands.

Even blizzard did that. If you take a look at the warlock T5, when the helm is equipped it shows a nice aura around the chest. Now, this aura is some shadowy glow, but it is infact an .m2 with its own animation.

With some creativity you can fabricate for example some nice bracer plates, and when the gloves are equipped it also shows the spellid showing plates attaching to the hands.

Also, left shoulder and right shoulder can be different models aswell (which I'm sure you know).

Don't think I disagree with you, however. WoW's armor system lacks completely. The symmetry, the stretching of the textures and those standard geosets creep me the hell out since the very beginning.

But as for creating custom armor, I suggest you to use auras for those extra touches.

thesixth:
I totally see your point.
The disturbing thing about wow-armor is that it's stretched over the chest/legs like spandex, regardless of wether it's cloth or platemail.
The spandex effect cannot make any armor look it's part, thus in wow, you add shoulders to make your character look bulky, which leads to totally oversized shoulders and wierd shaped helemts, since that's about the only thing that makes the character stand out. Plus it's too much pink/violet.

;P

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