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[QUESTION] Tree isn't Transparent

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frezer748:
Good Evening Modcraft,


Well I have a problem with a "custom" tree, my problem is that the part between the leaves is white. I made in the .png file in Photoshop a transparent background, so that no white colour exist anymore. Than I saved it as .png  and with the function interlaced.
Than I put the .png file on the PNG to BLP2 Converter, after creating the .m2 and the skin. I edit in Pymordeleditor the texture path to the tree texture (100% correct path and also made "Hardcoded Texture").  
After put the files into the Patch, I log into my server and saw that the part between the leaves is still white. I don't anymore what's the Problem for.

Is there maybe a function in Pymodeleditor, to fix the Transparent thing on the .m2?

Screenshot:

http://i.minus.com/ibxhTgq1fU5Vjf.jpg


- Yes I also rebuilded the model and entered the .blp name into the Tree.mdl.
- When I open the model in Warcraft3ModelEditor, is it white too but when I go into (material>select the material> and check "Transparent") it's showing correct.
- Model is created in Mdlvis.

Ascathos:
You didn't set proper renderflag. Could also be that you didn't set an Alpha channel for the texture before converting it, but that would've been my second guess.

frezer748:

--- Quote from: "Ascathos" ---You didn't set proper renderflag. Could also be that you didn't set an Alpha channel for the texture before converting it, but that would've been my second guess.
--- End quote ---

Where do I set the render flag? In the PNG to BLP2 converter, or in Pymodeleditor?

schlumpf:
Render flags are in the model, per geoset.

frezer748:

--- Quote from: "schlumpf" ---Render flags are in the model, per geoset.
--- End quote ---

And how do I do that in mdlvis? I don't work so often with Mdlvis, or is this not possible to make in Mdlvis.

Or in which Tool I'm able to add/change Render flags

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