Forum > Level Design

[WotLk] [QUESTION] [NOGGIT] edit blizzard maps

(1/5) > >>

Thoraric:
Everybody says that don't edit blizzard maps. Why don't? Or I can convert blizzard maps terrain to another custom ADT which wont be bugged?
How can i delete WMO-s from an ADT in 010 editor or any program?

Steff:
Noggit dont support all adt features. So it only works clean with adts made for it.
There are ways to edit blizz adts and to work around some problems. But it is not funny..

If you want to delete a wmo you need to delete it inside of noggit and mark all the surrounded adts for save.
The problem is that the wmo is stored in ALL adts it just it a litle pice of.

Thoraric:
And if I crash in noggit and can't delete it because of WMO on the the adt tile?

monsune:
Wish i found this topic before i created a quite nice and completed zone using blizzard's development map... then i spent like 6 hours trying to understand why on earth there were no changes visible in-game. So definitely no hope for me to have it working or would it, possibly, take some hex editing to "fix" ADTs or maybe at least could i "rip" and transfer the content to own map?

On the other hand i have seen patches including modified, fully functional blizzard maps so it has to be possible?

schlumpf:
Editing Blizzard maps is technically not different at all from editing "custom" maps. If you encounter bugs after editing _any_ ADT, please report such, or look for workarounds for those.

Navigation

[0] Message Index

[#] Next page

Go to full version