Forum > Level Design

[SUGGESTION] [NOGGIT] Object duplication option

(1/4) > >>

monsune:
I would love to suggest a new option: Object duplication/replication.

Just same stuff as CTRL+C and CTRL+V but done in single step with e.g. CTRL+D. Guess that would be good. Also, there could be input fields for configurable x, y and z-stepping or even rotation and scale. So e.g. you want 10 bushes in a nice, even row... you set X-stepping to e.g. 2 and press CTRL+D ten times. There we go... what do you think, guys?

schlumpf:

--- Quote from: "monsune" ---what do you think, guys?
--- End quote ---

Perfectly even rows are unnatural and should be avoided ;)

Amaroth:
Although he is right with ctrl+d option. When I started learning to use Maya, I really realized how horribly tedious it sometimes is in Noggit to use actually 2 steps instead of one. I would also like to see range of random values used by copy random tilt, scale and rotation options being cofigurable - right now its fixed +-5% or ° I think. Sometimes are 5° too much and sometimes is 5% scale not enough.

Finally, why do models have to try to appear on vertex when they are being spawned "on mouse cursor"? Why can't they simply really be spawned on terrain where mouse cursor really is?

Plenty of things about working with models in noggit are quite inconvenient. What can literally hurt is havving to keep pressing ctrl, shift or alt all the time, for every single task, no matter if its related to working with models or with terrain. My left little finger is always getting convulsions after few hours of work. I love Maya's way of working with middle mouse button, for example.

monsune:

--- Quote from: "schlumpf" ---
--- Quote from: "monsune" ---what do you think, guys?
--- End quote ---

Perfectly even rows are unnatural and should be avoided ;)
--- End quote ---

Of course. But once we have such row we can take care of making it more natural as needed. I just gave a simplest example i could think of. There are also other uses for such tool where perfect alignment might be important and helpful, e.g. putting some columns, building stuff using planks, etc.

@Amaroth can't agree with your more :) It's basically about ergonomy as my fingers hurt too, indeed. And yes, merging 2 key combos into 1 was the most important thing behind my suggestion and while at it adding a few extras to make replication better would also be fun. Not just for designers but for mighty coders of Noggit, too.

Adspartan:

--- Quote from: "Amaroth" ---Finally, why do models have to try to appear on vertex when they are being spawned "on mouse cursor"? Why can't they simply really be spawned on terrain where mouse cursor really is?

--- End quote ---

I fixed that here : https://bitbucket.org/berndloerwald/nog ... at=default

You'll have it if you take this version : viewtopic.php?f=48&t=10512

Navigation

[0] Message Index

[#] Next page

Go to full version