Forum > "Retro-Porting"
[QUESTION] Has Anyone gotten Cata/MoP WMOs to work in WoTLK?
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PhilipTNG:
--- Quote from: "fearless_wind" ---Actually, I never seen Noggit not to work at all. Mostly, it's a wrong configuration of smth. --- End quote ---
I'll look into it more indepth when I get tired of this, Anyawy a little Update:
Got Lights working:
FIlename: TB_Micro01.wmo
Filename: PA_House01.wmo ==Ignore the Tree, I had to spawn it somwhere so I could compare the wmo's. The Left is the wmo from 5.0.4, the right is one that was ripped with Machinima Studio and formated into WMO V17 using Gamh's MMQT 3DS to OBJ tool.
Filename: PA_Temple01.wmo The Yellow things on the sides are usually covered by doodads which I haven't figured out how to get working yet.
fearless_wind:
Nice work, as I can see you meen doodadsets, we need to compare dodadsets sections to make them working in cuustoom m2s. Or give the information to Gamh to make his tool add new dodadsets.
tote93:
Hi, i post a wmo that i portted a few days later: http://imgur.com/a/qwv9K
PhilipTNG:
--- Quote from: "fearless_wind" ---Nice work, as I can see you meen doodadsets, we need to compare dodadsets sections to make them working in cuustoom m2s. Or give the information to Gamh to make his tool add new dodadsets. --- End quote ---
Actually I have doodads working at the moment, View Showoff here:
viewtopic.php?f=37&t=5443
--- Quote from: "tote93" ---Hi, i post a wmo that i portted a few days later: http://imgur.com/a/qwv9K --- End quote ---
Really nice job there mate! Though what I'm trying to do is to convert the original WMO files to work with WoTLK, similar to how we do M2/SKIN Files by just modifying the file rather than exporting to a 3D format then back into a WMO format. As noted to Fearless, view the showoff thread for a better idea of what I mean.
tote93:
--- Quote from: "AnthonysToolbox" --- --- Quote from: "fearless_wind" ---Nice work, as I can see you meen doodadsets, we need to compare dodadsets sections to make them working in cuustoom m2s. Or give the information to Gamh to make his tool add new dodadsets. --- End quote ---
Actually I have doodads working at the moment, View Showoff here:
viewtopic.php?f=37&t=5443
--- Quote from: "tote93" ---Hi, i post a wmo that i portted a few days later: http://imgur.com/a/qwv9K --- End quote ---
Really nice job there mate! Though what I'm trying to do is to convert the original WMO files to work with WoTLK, similar to how we do M2/SKIN Files by just modifying the file rather than exporting to a 3D format then back into a WMO format. As noted to Fearless, view the showoff thread for a better idea of what I mean. --- End quote ---
if you can convert to woltk mop wmos as now become the m2/skins undoubtedly you'll save a lot of work and time. The album I posted above, this for example in a custom map, because I have not ported maps such as palace Mogu'shan or camera's mogushan, that when opened with noggit crashed me and ingame i have wow error.
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