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Cataclysm Alpha WMO issues in 3.3.5

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Gurluas:
I have often had some issues regarding the Cataclysm Alpha WMOs acting up. Most notably, certain textures are extremely dark, they're not black, but very dark.

Does anyone have a clue on how to hex edit this away?

fearless_wind:
Can't remember actually what problem it is. It can be caused by two-sided flags forr that textures, or in the model exist section "color" wich color the model. But most likely, it's the first problem.

Steff:
Here is the question. Is it possible to just convert them all also like Anthony did with m2s?
Would be nice to just have one big patch with all the stuff included and working. We have this still for cata and mops tilesets and m2s thanks to anthony. If we now would also have all wmos it would be a round thing.

Gurluas:
I do not know of a way to convert WMO.
The WMO in the Cataclysm Alpha are VERY similar to WMOs in 3.3.5.

You basically copy them over, some have issues like this that needs to be sorted out, otherwise they work flawlessly.

EDIT: Ok so I used 010 editor to check the wmo, under the materials.
The closed version of Oneroom_02 has the bugged roof, the opened doesn't. So I decided to compare them. They're almost identical except for one little detail. The closed one has an additional flag.

I looked at the roof texture. The opened has flags: ( 0x2 0x4 ) , flags_2 ( 0x1 )
The closed one, with the bugged roof, has flags: (0x1 0x2 0x4) , flags_2 (0x1)
Unfortunately when I open the material data it is COMPLETELY identical, I have no idea where to edit the flags.
I took screenshots illustrating the problem. Their entries are identical except for said flags, how do I change em?



MR. Farrare:
i dont know if this will help you have all the textures and the m2s and the wmo in 1 patch

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