Forum > "Retro-Porting"

[RELEASE] [WotLk] Character Models(no npc)

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Alastor:

--- Quote from: "Finsternis" ---There i made my own bones in blender.
--- End quote ---

Why do you even bother with creating new bones when even old classic rig is enough to make it work

envy:
Reinstalling WOW did nothink challenge :
Dunno what is this

Finsternis:

--- Quote from: "envy" ---I just install all mpq files (A,F,G,K) then got this bug
--- End quote ---
Wow dat look strange.
Not just that the orc have no face, the proto also have no armor textur.
Have you maybe another mod activate wich overwrite my files?
try to deactivate them or renam my patchfiles  from
Patch K to Z, G to Y,F to X and A to W this made them to the last and all above will be shouldn have any effeckt :3^^

Finsternis:

--- Quote from: "Alastor" ---
--- Quote from: "Finsternis" ---There i made my own bones in blender.
--- End quote ---

Why do you even bother with creating new bones when even old classic rig is enough to make it work
--- End quote ---
Couse i hate triangels xD.
if you convert them to tris all time errors, than the many double verts wich could do more errors.Delet all anim files, create new ect. There it was easier for me to make own ^^

Alastor:
everysingle model needs triangulated geosets you cant do nothing about this and triangles are best option for shading&smooth movement of animation

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