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Question: How to make an "Area ID" for an House (wmo)? ~

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Steff:
Create minimaps for this house and link them in the link file :)
Search the tutorial.

Eluo:
Aye it seems like most of the magic happens in the md5translate.trs file.

My guess was that in the file would be a reference to the minimap but it seems to be just the same as with the adt files, everything is given in the md5translate.trs

I took a  look at one single group wmo,and you'll have to try something out.

[spoiler:xfx1toxf]WMODungeonKL_DireMaulKL_Diremaul_Instance_097_00_00.blp   1cdfb42b02831bb5be9c5933bec6f609.blp
WMODungeonKL_DireMaulKL_Diremaul_Instance_097_00_01.blp   00444a6ce83f93e60e33b0e7a3888df0.blp
WMODungeonKL_DireMaulKL_Diremaul_Instance_097_00_02.blp   9bce2bacb28d94f9cdf2e9048cd330de.blp
WMODungeonKL_DireMaulKL_Diremaul_Instance_097_01_00.blp   650ddf7c6b3de3b5271c505f7e45e54e.blp
WMODungeonKL_DireMaulKL_Diremaul_Instance_097_01_01.blp   08dbd285d3e0b139f9e8d06ce6762f12.blp
WMODungeonKL_DireMaulKL_Diremaul_Instance_097_01_02.blp   f2e1995b91a59edde6a309b299cca1ee.blp[/spoiler:xfx1toxf]

the first block
WMODungeonKL_DireMaulKL_Diremaul_Instance_097_01_02.blp
is a reference to the wmo file.
_097_ is the group file that i chose.
_01_ is the x position of the blp file in the minimap
_02 is the y position of the blp in the minimap.

This picture explains it way better than i could do it with words:


and on the right side of each entry is the translated file
(e.g. f2e1995b91a59edde6a309b299cca1ee.blp), wich leads to the actual file in the textures/minimaps/ folder.

What you have to do to find out if this is right:
You could now try to add 3 more entrys in the md5translate.trs

WMODungeonKL_DireMaulKL_Diremaul_Instance_097_02_00.blp testingminimaps1.blp
WMODungeonKL_DireMaulKL_Diremaul_Instance_097_02_01.blp testingminimaps2.blp
WMODungeonKL_DireMaulKL_Diremaul_Instance_097_02_02.blp testingminimaps3.blp

, make the three blps testingminimaps1.blp wich each have a size of 256x256 pixels and place them into the minimaps folder. (I would be better if you can clearly see them, by using a distinct colour) and see if theay actually appear ingame. You can of course use any other wmo if you like so.

greetings

elarose:
Love it. Saving this webpage. I had played briefly with it and go through the dbc part alone no issuem but was wondering at the tie in to the actual wmo ingame.

tharo:
If you want we could do a short tool that is simply changing the area ID of your models

skynz:
I try to achieve the same thing with WorldwmoKalimdorBuildingsTaurenHunterTentTaurenHunterTent.wmo
When I read using hexedit the values at the adresses mentioned by Eluo, it gives unlikely results.
(Id: 695 & GroupId: 1 111 650 791).
Does anyone have an idea please ?

Attached the wmo.

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