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Custom Map Lag Question

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nhinkley:
I'm working on a new map in Noggit version 3 and I'm running into an issue both inside Noggit and in my test server.  When I have M2's viewable in Noggit and when I'm near them on the server, I slow down to almost 0 framerates.  I know it's not a hardware issue because I run normal WoW on ultra/custom settings and get 60+ frames.  I'm going for a more environment immersive feel so I have quite a bit more M2's than a normal zone would (mostly trees and bushes).  I know I could just delete some of the M2's and solve the problem, but I would prefer to keep them as they are.  Does anyone have or know of a possible solution to this issue?  I will post screens if needed, but I figured the question was answerable without them.  Thanks.

Steff:
Try Clear duplicate models in assist menu.

Backup your files before!

nhinkley:
I've tried clearing duplicates, but the frames stay the same.  Nothing seems to happen.

Steff:
It seams that in the last sdl version I use here the clear duplicates simple don´t work.

Do someone know a version where this feature is working?

Amaroth:
AFAIK SDL 1.4 worked "fine". When I say "fine", there was one issue - two models placed on same coordinates, although different (I think that even different models with different rotation and tilts) were judged to be a duplicate. So it may delete something what you don't want to get deleted (pair of trees standing on the same coords - one of them will likely get removed), but it works.

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