Forum > Serverside Modding

Loot tables not working

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Kobiesan:

--- Quote from: Amaroth on October 04, 2017, 07:19:50 am ---First of all, 0 GroupID for loots is fine in many cases. It only means "no group" - which means that more than 1 out of items in group can drop at once (or none can drop as well). And thats what you don't want in this particular case, yes. What happens at the moment is that in 10% of cases references are used, which have up to 26% to drop. 26/10 = 2.6%.

So there is only up to 2.6% of anything from references dropping, the rest what remains to 10% is quite high chance that NOTHING will drop. Because of groupID=0 which says "none, one, or multiple can drop at once". Set groupID to 1 in references, too.

--- End quote ---

My reference chances total 100 not 26.

Here is what happens when my groupid is set to 1 for both the reference and the item_loot_template:

This is also what happens when the item_loot_template groupids are set to 0 and the reference groupids are set to 1. Which doesn't many any sense at all.

I also tried updating item.dbc and that did nothing. I also tried changing the name of each of the items to be different but that also did nothing.

Amaroth:

--- Quote from: Kobiesan on October 04, 2017, 07:56:52 pm ---My reference chances total 100 not 26.
--- End quote ---
That means absolutely nothing when you use group 0, as in that case, every single item is handled as, in fact, its own group.

Kobiesan:

--- Quote from: Amaroth on October 05, 2017, 07:22:07 am ---
--- Quote from: Kobiesan on October 04, 2017, 07:56:52 pm ---My reference chances total 100 not 26.
--- End quote ---
That means absolutely nothing when you use group 0, as in that case, every single item is handled as, in fact, its own group.

--- End quote ---

okay so i put the references in group 2 and the loot_template tables in group 1. The container still drops two items sometimes.

I also tried making everything have a group id of 1. Same problem. I've tried every combination and it doesn't work.

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