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Talk with WOW devs - What they say!

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Steff:
I dont meen the leveling part. You have to enhance your leveling skill with training. But you cant just buy new skills for profession but get it through Questline. Like an apprenticeship in a profession. You have to do work for the smith guild to prove you for new apprenticeship in your handicraft.

SliDra:
Ye,tats what i tght to,but not all recepies,just(but not few) better ones

Jack:
Thing is: there are so many ways to improve MMORPG gaming experience and there are no strict rules of how to do everything, yet most MMOs are completely the same - because they are greedy for money.
The way these MMOs work right now are simply focused on addicting players and pumping the most money out of each player they can - see monthly fees etc. In my opinion anybody who pays on a monthly fee for games is a very stupid person. Maybe that's because I grew up with no-monthly-fees-games (also MMOs, not in the too long gone past) but it still stands valid, I will not once pay a monthly fee for a game.

The recent developments (especially in WoW) are seriously ridiculous. Over at our all-time favourite site MMOwned there was a discussion about this latest patch that re-uses old content and it was written on a more against-it kind of view - I totally had to agree with it.
The funny thing were the comments. Nearly ALL of the comments were defending the way Blizzard creates their new stuff lately (HURR DURR COLOR CHANGE + NAME CHANGE or HURR DURR MODELSWAP). I mean god damnit think about it! They are paying MONTHLY FEEs for this shit. They are paying lots of money each month to be able to play and -if it was me- I would be expecting new content updates, but not ones with fucking shit I have seen tons of times before!
(For all you MMO-noobs out there -and I know out of experience that WoW gamers are in fact the most MMO-noobs (probably this is why they dont complain about it as much or stopped playing years ago...) at the time WoW came live I was playing a MMO with most of the features WoW had until BC, no monthly fees and yet free of charge content updates, new content - I must add.)

So you might think I've gotten a little off topic now but I'm not.
Recent trends in gaming have shown: don't expect a game which is running for a few years to be good, it will only get worse (because of the greed)
On the other hand, indie developers are most of the time players themselves and what to create a game that is fun, their drive is fun, not nescessarily money (of course money but fun is more important to most). Just wanting to mention Minecraft and Magicka here  ;)

SirFranc:

--- Quote from: "Jack" ---Thing is: there are so many ways to improve MMORPG gaming experience and there are no strict rules of how to do everything, yet most MMOs are completely the same - because they are greedy for money.
The way these MMOs work right now are simply focused on addicting players and pumping the most money out of each player they can - see monthly fees etc. In my opinion anybody who pays on a monthly fee for games is a very stupid person. Maybe that's because I grew up with no-monthly-fees-games (also MMOs, not in the too long gone past) but it still stands valid, I will not once pay a monthly fee for a game.

The recent developments (especially in WoW) are seriously ridiculous. Over at our all-time favourite site MMOwned there was a discussion about this latest patch that re-uses old content and it was written on a more against-it kind of view - I totally had to agree with it.
The funny thing were the comments. Nearly ALL of the comments were defending the way Blizzard creates their new stuff lately (HURR DURR COLOR CHANGE + NAME CHANGE or HURR DURR MODELSWAP). I mean god damnit think about it! They are paying MONTHLY FEEs for this shit. They are paying lots of money each month to be able to play and -if it was me- I would be expecting new content updates, but not ones with fucking shit I have seen tons of times before!
(For all you MMO-noobs out there -and I know out of experience that WoW gamers are in fact the most MMO-noobs (probably this is why they dont complain about it as much or stopped playing years ago...) at the time WoW came live I was playing a MMO with most of the features WoW had until BC, no monthly fees and yet free of charge content updates, new content - I must add.)

So you might think I've gotten a little off topic now but I'm not.
Recent trends in gaming have shown: don't expect a game which is running for a few years to be good, it will only get worse (because of the greed)
On the other hand, indie developers are most of the time players themselves and what to create a game that is fun, their drive is fun, not nescessarily money (of course money but fun is more important to most). Just wanting to mention Minecraft and Magicka here  ;)
--- End quote ---

He said truth.

SliDra:
Yes,i totally agree,why woud u play on retail when u can easly let nabs do that and go to some private server,blizzard now does like some games did b4 to,relese more and more expansions just to get more money,anf for vanilla wow,every online game was free at beggining so it can get players first,even guild wars and runes of magic will get some monthly fees

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