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Importing real / 2D image heightmap Data into an adt

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Guest:
this is all gravy (good) except that, It does not need to be a part of any toolset IMHO. What about command-line batch processing, then noggit etc could integrate it via a simple gui and the apps development would remin seperate.

One of the things I have noticed that worries me a little is that everyone wants Noggit, Yias, Taliis etc to be an all in one toolset like blizzard probably uses but it does not have to be so nd would probably benefit from a more compartmentalised approach. Using win32 API it is entirely possible to capture a form by name and put it inside a picturebox instead of using the start-menu. I know it's just a lot of I want... but I think I may even be able to amble together this myself with an empty adt and just have the app edit the height data.

Also wow 272pixels is miniscule, the data set I'm looking at is like 5000x4000 pixels lol, so probably a bit more than wow can handle, anyway, I'll see if I can code up a little demo app (although it may be for 2.x.x initially)

SirFranc:

--- Quote from: "tyler durtan" ---this is all gravy (good) except that, It does not need to be a part of any toolset IMHO. What about command-line batch processing, then noggit etc could integrate it via a simple gui and the apps development would remin seperate.

One of the things I have noticed that worries me a little is that everyone wants Noggit, Yias, Taliis etc to be an all in one toolset like blizzard probably uses but it does not have to be so nd would probably benefit from a more compartmentalised approach. Using win32 API it is entirely possible to capture a form by name and put it inside a picturebox instead of using the start-menu. I know it's just a lot of I want... but I think I may even be able to amble together this myself with an empty adt and just have the app edit the height data.

Also wow 272pixels is miniscule, the data set I'm looking at is like 5000x4000 pixels lol, so probably a bit more than wow can handle, anyway, I'll see if I can code up a little demo app (although it may be for 2.x.x initially)
--- End quote ---
Way more than wow can handle, i recall alpha layers are 1024x1024, so i suppose that REAL heighmaps are of the same size, which is reasonable.

schlumpf:
A height map is 9x9 interleaved with 8x8 per MCNK.
Take that times 16 and times 64 so you get the maximum resolution per continent.

Guest:
so... (9x9) * (8x8) * 16 is per adt, I think I have now been sufficiently confused, the pp will only work on one adt at a time because traditional 2d imaging apps can sort out cutting a heightmap into tiles. also maybe i'm doing something wrong but is any part of the adt's height data relative to a global height?, maybe I came out of alignment :S

Steff:
No 9*9 + 8*8 * 16 chunks = 1 ADT = 272 pixels. This will get filled with fake pixel that get not used during import and get generated during export.
That is my plan :)

http://www.madx.dk/wowdev/wiki/index.php?title=ADT/v18

The MCVT sub-chunk  subsection.

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