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My first land [unfinished]

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SirFranc:

--- Quote from: "Jasir" ---
--- Quote from: "SirFranc" ---Depends, they can be used efficiently if you know how, i'm going to look further into that topic, alpha map would spare you a lot of work (i suppose that this land took a load of time)
--- End quote ---

Unfortunately I don't know how they can  spare me a lot of work :D

Yes you have right, it takes some time. I can do it fast without details or slowly and properly :)
I prefer quality over quantity.
--- End quote ---
You can make a fixed layer of texture that is uniform all over the map, then export the alpha layer and edit in in photoshop (which has better tools, and you can make a sample edge and copy-paste it, or use filters, blendings etc... and make it really advanced) as png file, then you import in back and WOW! your textures are all done and detailed.

Jasir:

--- Quote from: "SirFranc" ---You can make a fixed layer of texture that is uniform all over the map, then export the alpha layer and edit in in photoshop (which has better tools, and you can make a sample edge and copy-paste it, or use filters, blendings etc... and make it really advanced) as png file, then you import in back and WOW! your textures are all done and detailed.
--- End quote ---

Hey that sounds good. I have to try it :)
And how can I know which textures I'm using now in photoshop??
Or is somewhere tutorial on it?

Steff:
Start with a clear adt.
Paint layer 1 over all chunks.
Painter layer 2 over all chunks
etc.
Export layers with Taliis (i will implement this also into noggit)
Edit them and re import.

Jasir:

--- Quote from: "Steff" ---Start with a clear adt.
Paint layer 1 over all chunks.
Painter layer 2 over all chunks
etc.
Export layers with Taliis (i will implement this also into noggit)
Edit them and re import.
--- End quote ---

Thanks I tried it and really works.
But i'm not sure which way of texturing is better. Because you have to paint every layer separately and don't know how it will look in noggit.
And I think there will be problem with edges of adts. Because you paint only one.

Maybe I would rather prefer the texturing in noggit.

Steff:
I think its good for creation fast a big area pretextured. But the ground should always get textured inside noggit. Its god for basic texturing.
BTW: Eluo was the first done this some time ago.

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