Forum > Showoff - what you are working on
[SHOWOFF] [WIP] Frenetic Raptor
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Jack:
Actually I pretty much hate these WIP threads but now I'm gonna do one. My first [WIP] thread ever, but the subject definitly deserves it.
Maybe some of you guys know this monster as a Magic the Gathering card (of the same name), and that's pretty much because I think most MtG artwork and ideas are awesome and try to model them from time to time. This is the first npc/character model I've ever done off a MtG card, the other models were mostly architecture or items. Actually, this is my first monster model ever and it might still fail since I suck at texturing, but Eluo wanted to try doing the texture anyways, so here it is, the Frenetic Raptor:
That's about where I am right now as I'm posting this thread. About 3-4 hours of work, at least there's only the feet to go and then I can go ahead an unwrap.
Zantas:
Looks very good.
I hope you're texturing is as good =)
Jack:
Sadly I don't think so, but since it's my first monster I'll just give it a try. Maybe it turns out better than expected. This model is quite "trying out new things". I used a modelling technique I never used before, never did a non-human organic model before plus I'll be going for a render-to-texture base using several light sources to simulate color paint, maybe that'll give me a kickstart for texturing.
Concerning the above picture: The model is finished now (except the planes for the scales on his back etc, but that's a piece of cake and will be added as soon as the UVs are 100% done so I can mirror it without having more work afterwards), but the UVs aren't yet fully done. Yeah I know, fucking good UV mapping, as always :P but I'm not happy with some minor stretching on some parts of the model, so I'll work on that a little more.
Once I'm done with that I'll probably continue on with rigging and animating while Eluo goes for the texture.
Tigurius:
I like, I hope, the animation will look also as good like this.
zax:
Looks promising so far. Please show us some renders from different angles ;) The pose you chose seems kinda odd to me (atleast for the rigging process later on? - i like to have straight spines).
Good luck with the work to be done, esp the texturing - atm texturing is my most favourite part of the work on a 3d model... next to the modeling process it self... looks like ill do this tutorial soon btw :P Keep it up!
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