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Uthil's cosmetic model update [1.12v]
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Uthil:
Hello to all, im kinda new member here and got started a small project a few days back while i was looking a way to use the new models to a classic client. Accidentally i step to Spik96 project with the converter. Also with some other member video tuts and tools here got an image how wow is been modded these days what amazing projects exists. I was modding games, but did back in CoD UO years, and FPS with tools is an easy way to mod. Anyway i want to saw you what i have done till now, this is a WiP and don't know yet when completely done.
Hydra creature
Ironforge Tanks (still under consideration)
Voidwalker (with working particles)
Owl model
Lich creature
Infernal creature
Felguard creature
Felhound creature
Skeletal Mage
Pterrodax creature
Gryphon creature
Devilsaur creature
Tiger creature (it also affects druids travel form)
Wyvern creature
So those are the changes at the moment, all animations and ect are working, seems at the moment a small problem with particles and not all working. In example on fire elemental and air elemental from WotLK particles work fine when in the rest elemental models it doesnt. Anyway im giving as much feedback i can to Mr Spik96 about glitches i found on the process and thanks to his converter we can mod moar ! :D Thats all and also Happy New Year to all. News and updates soon! Cheers Uthil
P.S : I loved your downport from Legion Stan and want to ask if i can use them on my small model enhancent of course :)
Uthil:
I made some updates, here is the link to the album and the new models!
http://s42.photobucket.com/user/Aloucard79/slideshow/WoD_MoP_Cata%20working%20models%20for%20Classic :D 8-)
DREADLORD
TIGER
CHIMERA
SEALION FORM (By Stan84)
CARION BIRD (By Spik96)
FURBOLG
SHARK
Uthil:
I was playing around with character models and found those minor things. Tho im still experimenting with it and not complete it. Bust since i step on those minor "bugs" i wanted to ask if theres a solution on them.
1. The eye glow from deathknight unfortunately is hardcored to the model. So is there a way to remove or replacing with a transparent BLP file ?
2. The belt model seems stuck there and game uses it as the normal place for the belt. Tho the guy seems having a belly problem :lol: ! Can i remove it with blender or im gonna have an error ?
Thank you in advance! :) :D 8-)
spik96:
You must remove the submeshes with Blender. WoW works with active hiding : if the client does not explicitly decide to hide a submesh, then it is displayed. So all post classic submeshes like big belts, big foots, death knight eyes, some capes... will be visible.
Uthil:
Aha, i got it, thanks for the heads up.
--- Quote from: "spik96" ---So all post classic submeshes like big belts, big foots, death knight eyes, some capes... will be visible. --- End quote ---
Uhm im kinda lost there, what you mean ?!
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