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[C++] LightAdder
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Vortalex:
--- Quote from: "PhilipTNG" ---So.... you know, there's that search box Up there. Use it sometime. :) --- End quote ---
Gee.. thanks. I hadn't thought of that before, ya know? If you search lightadder yourself tyou can see there has been 1 other discussion about it, and it didn't answer my questions about what the values meant.
Schlumpf gave a brief mention of what it meant, but to some of us that know absolutely nothing about how models work, it's very confusing.
Vortalex:
--- Quote from: "schlumpf" ---http://www.pxr.dk/wowdev/wiki/index.php?title=M2/WotLK#Header Bounding boxes are at 0x0A0. Not sure which one is relevant, just update both. The first one should be the right one, though. --- End quote ---
Um, is there a specific application I should be using to edit an m2s header? I've looked around in 010 Editor and couldn't seem to find anything. I also looked around on the forums and saw that you gave this same answer to a lot of people, but never mentioned how to edit the header.
schlumpf:
010 editor or any hex editor would be the correct tool. care to elaborate on "couldn't seem to find anything"? if there was nothing at that offset, the file would be seriously broken.
Vortalex:
--- Quote from: "schlumpf" ---care to elaborate on "couldn't seem to find anything"? --- End quote ---
I ran a search for VertexBox using 010 Editor, and couldn't find it located anywhere. The wiki says it's located at 0x0A0 but I couldn't find that anywhere either. I'm probably doing it wrong, but that's exactly what I'm saying... I don't know how to mess with models, so saying it's located at 0x0A0 tells me absolutely nothing.
I did however add the model to GameObjectDisplayInfo.dbc and tried editing the vertices columns, but when I spawned it in-game it made no difference. It acted as if I hadn't edited the vertices at all. So, I'm really not sure that the vertices are responsible for the issue where lights disappear when you turn your camera away from the model. Either that, or the client just looks to the actual models for vertices and skips over the columns in the GameObjectDisplayInfo.
schlumpf:
http://www.ownedcore.com/forums/world-o ... iting.html
http://www.flexhex.com/docs/howtos/hex-editing.phtml
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